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MOtion in Virtual Environments

Motion-HRTF
Acoustic environment modeling refers to combining spatial location cues with distance, motion, and ambience (e.g. reverberation, object occlusion) cues, to create a complete simulation of an acoustic scene.
Motion-HRTF posses all cues for acoustic environment modeling. However, only subsets of Motion-HRTF may be of interest on specific target applications if e.g.

  • low implementation performance requirements have a higher priority over feature richness,
  • less complexity in the user interface is desired, which automatically implies less features,
  • only one cue like motion inside of a short-range sphere is desired, i.e. without ambience or distance cues.

MOVE
MOVE is our product for acoustic environment modeling. It is applicable to a wide range of solutions. Due to reasons of performace, complexity, and feature selection we offer also customized versions of MOVE.

Platforms
Object-Code libraries are available for audio applications on PC based platforms.
We offer also DSP engineering to integrate our algorithms on embedded platforms.

 

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